As characters rank up their maximum health and musou gauge limits are increased. Character ProgressionĪs each stage is completed, the player character will be award points that work like experience points, allowing the character to grow in rank as certain point milestones are met. Power-ups include an axe that doubles attack strength for thirty seconds, armor that boosts defense for thirty seconds, and an imperial seal, which grants unlimited musou energy for ten seconds. The player can collect these items by smashing the container.
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Scattered about stages are crates and pots that contain health refilling items and temporary power-ups. While on a horse, the player can cover more ground in a quicker amount of time, and can also attack enemies from the saddle. The player can ride a horse by running up to one that does not currently have a rider and climbing on with the jump button. If the player character's health is in a critical state, the musou gauge will fill automatically over time and the attack itself powers up to become a "true musou" attack that deals more damage. When full, the player may then press the musou attack button to launch into a character-specific special attack. Musou AttackĪs the player inflicts and receives damage, the player character's musou gauge fills. The maximum length of a combo the player character can perform is determined by the weapon equipped. the effects of the charge attack vary with the length of the standard combo string that preceded it. The combo system, sometimes called the "charge" system, allows for the simple stringing of basic attacks together to form combos, and then finishing with with a charge attack. The player may also enter a first-person aiming mode by holding a shoulder button and fire arrows from a distance, though the player's stock of arrows is limited.
DYNASTY WARRIORS GUNDAM 3 LOCAL CO OP PS2
On a PS2 controller, these controls are mapped to square, triangle, and circle respectively. The basic combat controls features a standard attack button, a heavy attack, or "charge" attack button, and a musou attack button, which is used for character-specific special attacks. Defeat comes if the player is defeated or is prevented from completing the primary objective, the allied commander is defeated, the allied main camp is captured, or time expires. To achieve victory, the player must complete the stage's primary objective. Enemy and ally morale fluctuates as objectives are either met or failed, officers are defeated, and gates (soldier spawn points) are captured or lost. The effectiveness of both sides is guides by a morale system. As a battle begins, enemy and ally NPC units will advance to do battle with one another. Battleīattles take place on large open maps the player has freedom to roam the map at will, though certain regions may be blocked until prerequisite conditions are met.
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The player can also review a map of detailing starting placements of officers, the battle win/loss conditions, and a brief overview of the story behind the battle.
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The player can then customize the character by selecting a weapon and special stat boosting items to equip. Gameplay begins with the player selecting a mode of play, followed by a character to play as. It was also the first Dynasty Warriors title to see an expansion in Dynasty Warriors 3: Xtreme Legends. Originally for the PlayStation 2, it was later ported to the original Xbox.
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DYNASTY WARRIORS GUNDAM 3 LOCAL CO OP SERIES
Like its predecessor, which transitioned the series form a fighting game to hack-and-slash action, Dynasty Warriors 3 sees the player take on hundreds or even thousands of foes in each stage while fighting for victory. Dynasty Warriors 3 is a continuation of the Dynasty Warriors series, in which the player takes on the role of an officer of one of three kingdoms battling for control of ancient China Wei, Wu, or Shu.